The first time the network supervisor logs in, the User object ADMIN must be used. This is the only object after installation that has rights to create and manage objects.
Before you can log in, you must first install a single workstation and run either NetWare Administrator or NETADMIN to start creating objects on your network.
The following list describes the prerequisites:
For information on moving around in the browser and choosing objects, press <F1>.
If the container object class you want to create does not appear under ``New Object'', you cannot create that object in the selected container. Choose Cancel to return to the browser; then select a different container type.
The ``Create Object'' dialog box appears.
Select this option if you want to use the same default information in the new container as was present in the parent container. This default information is used whenever you create a new user.
The user default information for each container is stored in a User object named USER_TEMPLATE.
Select this option if you want to use the same default information in the new container as was present in the parent container. This default information is used whenever you create a new user.
The user default information for each container is stored in a User object named USER_TEMPLATE.
If you chose ``Define Additional Properties'', add the information now. Press <F1> for help.
The following list describes the prerequisites:
NETADMINFor information on moving around in NETADMIN and selecting objects, press <F1> after starting the utility.
The objects in the selected container are listed.
To see if you are in the right context, look at the title bar on the screen. Press <F1> for help.
If the container object class you want to create does not appear, you cannot create that object in the selected container. Press <Esc> to return to the browser; then choose a different container type.
If you are creating a Country object, you are not prompted to define a Mailbox Location or create a user template.
The user template is a User object named USER_TEMPLATE.
A user template contains default information you can apply to users you create to give them default property values.
If you choose ``Yes'', you are prompted to type the new container object name. Repeat Step 6 through 9, and then continue with Step 11.
If you choose ``No'', then after a short delay the container object is displayed in the Directory tree. Continue with Step 11.
A menu appears from which you can choose to view or edit properties of this object and make trustee assignments to this object and to files and directories.